﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000118 RID: 280
	public class PostProcessingProfile : ScriptableObject
	{
		// Token: 0x0400063E RID: 1598
		public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();

		// Token: 0x0400063F RID: 1599
		public AntialiasingModel antialiasing = new AntialiasingModel();

		// Token: 0x04000640 RID: 1600
		public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();

		// Token: 0x04000641 RID: 1601
		public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();

		// Token: 0x04000642 RID: 1602
		public FogModel fog = new FogModel();

		// Token: 0x04000643 RID: 1603
		public DepthOfFieldModel depthOfField = new DepthOfFieldModel();

		// Token: 0x04000644 RID: 1604
		public MotionBlurModel motionBlur = new MotionBlurModel();

		// Token: 0x04000645 RID: 1605
		public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();

		// Token: 0x04000646 RID: 1606
		public BloomModel bloom = new BloomModel();

		// Token: 0x04000647 RID: 1607
		public ColorGradingModel colorGrading = new ColorGradingModel();

		// Token: 0x04000648 RID: 1608
		public UserLutModel userLut = new UserLutModel();

		// Token: 0x04000649 RID: 1609
		public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();

		// Token: 0x0400064A RID: 1610
		public GrainModel grain = new GrainModel();

		// Token: 0x0400064B RID: 1611
		public VignetteModel vignette = new VignetteModel();

		// Token: 0x0400064C RID: 1612
		public DitheringModel dithering = new DitheringModel();
	}
}
